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JKMRES.GOO
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cog_pow_saber_m.cog
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Text File
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1998-02-25
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2KB
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91 lines
# Jedi Knight Cog Script
#
# POW_SABER.COG
#
# POWERUP Script - Lightsaber pickup
#
# [YB & CYW]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved
symbols
thing powerup local
thing player local
int bin=11 local
sound pickupsnd=thrmlpu2.wav local
sound respawnsnd=Activate01.wav local
flex amount local
int autopickup=0 local
message touched
message taken
message respawn
end
# ========================================================================================
code
touched:
player = GetSourceRef();
if (GetWeaponBin(bin) != -1)
{
amount = GetInv(player, GetWeaponBin(bin));
if (IsMulti() || (amount < GetInvMax(player, GetWeaponBin(bin))))
{
TakeItem(GetSenderRef(), -1);
call taken;
}
}
Return;
# ........................................................................................
taken:
player = GetSourceRef();
powerup = GetSenderRef();
if (GetWeaponBin(bin) != -1)
{
// Print("Lightsaber");
jkPrintUNIString(player, GetWeaponBin(bin));
// Do effects.
PlaySoundLocal(pickupsnd, 1, 0, 0);
AddDynamicTint(player, 0.0, 0.0, 0.2);
// Increment powerup amount.
SetInv(player, GetWeaponBin(bin), 1.0);
// Check for Auto Pickup
autopickup = GetAutoPickup();
if(autopickup & 1)
{
if(!((autopickup & 4) && (GetWeaponPriority(player, GetWeaponBin(GetCurWeapon(player)), 0) >= GetWeaponPriority(player, bin, 0))))
{
if(!((autopickup & 8) && (GetWeaponBin(GetCurWeapon(player)) == jkGetMultiParam(1))))
{
SelectWeapon(player, bin);
Return;
}
}
}
}
Return;
# ........................................................................................
respawn:
PlaySoundThingLocal(respawnsnd, GetSenderRef(), 0.6, 5.0, 10.0, 0);
Return;
end